This game may generate unique passwords for each copy sold. TherEfore the codes listed below probably don't work on your copy.
2- "JZS" or "CEL" or "APV"
3- "SFJ" or "HHO" or "AVJ"
4- "USX" or "DRA" or "LHH"
Some early versions of this game had a cheat which give you infinite energy. To find out if you have one of these early copies just enter 'SORCERY' as a password.
Also try entering "MagicPockets" and "Coke" into the high score table or during play. I don't know if they do anything but they are in the game code.
On level two, buy a shield and a magic potion, then get three fireballs and three stars. Spend all of your remaining money on food and health. Collect all the gems in the usual manner, then get a key and make for the exit. Now comes the tricky bit. When you descend the last ladder, two thieves will appear. Make sure that you don't quite have enough energy to survive a direct contact! Before going down the ladder, release your magic potion, then climbdown and open the door. Stand in front of the door ready to leave, but don't push up yet! Wait until the thieves jump down at you and as soon as they touch you push the joystick up. You may loose that life, but then something rather strange will happen. The bonus will start to whiz up for quite some time, until the game starts again on world two with 28 extra men and about five million points!
Learn the levels before going for the bonuses. It's not always a good idea to collect valuable items as it tends to make the monsters much more aggressive. Sometimes it pays to lose a life before entering a new level to fool the computer into thinking you're not that good a player, this means the next stage will be easier.
All the monsters encountered in Gods have attributes that define their weaknesses, strengths and behaviour. The hit point "HP" attribute sets how many times a monster must be hit before it dies. A weak monster would have perhaps 10 hit points where a stronger creature could have 250 or more. As you progress thru the game you will notice that the monsters become more intelligent. This means that they will be more effective at carrying out their objectives to steal treasure, kill or avoid you. It's not wise to attack thieves as they're usuall helpful.
Weapons also have attributes which define their behaviour and effective- ness. The weapons hit point score determines how powerful it is. For example, to kill a monster with 20 hit points would require 20 throws of a one hit point weapon (a knife for example) or 4 throws of a five hit point weapon (like a fireball). Weapons which go past walls are generally more effective. Overall, the value of the weapon reflects its usefulness.
Correct use of potions can be helpful in completing many sections in Gods. You can normally only carry three items so don't buy to many potions in the shop, leave room for other objects necessary for solving puzzles.
These are used to increase the effectiveness of weapons. Buying or picking up a power potion increases the damage done by all of your weapons. The same effect can be achieved by getting multiples of the same weapon. Considering power potions effect all the weapons, they are obviously a far more economical way of increasing weapon hit points than buying or picking up multiples of the same weapon.
Additional lives are found in treasure rooms but they can also be awarded for clever play and scoring points. Extra lives can also be given to a player that is doing badly.
The first world of the game is used to enable to get the player used to the control method and solve some puzzles which are really easy.
The first key you'll need is the one to open the treasure room.
The world key is found in the treasure room and opens the door at the end of the world. For a shortcut, reset levels one and two to move block one. This will reveal a water crystal and power-up and teleport you.
How To Find The Second Puzzel:
Get the key on the left of the screen to open the trap door on the right. Make sure you go over the top platforms as the bottom route is more difficult but will give you bonus crystals.
Collect the vase and take it to the stores at the bottom of the map, snatch the room key on the way. Get the world key from stores to exit on the right. Buy Shurikens and Normal Arc at the shop.
How To Enter The Treasure Room:
Pull switch two to close the trap doors and blow up the spike in the pit. Get the giant jump to go up the trap doors.
Alternatively, you can wait for two minutes and a teleport crystal will appear to move you up, although you will not get the special bonus. Get the key on the top left platform to open the trap door to the right.
Go up the ladder which leads to the towers. Go up the ladders to the bridge and jump across the platforms to the left to collect the trap door key. Go right and collect the teleport key. Open the door by pulling lever eleven and this will teleport you to the platform on the far left of the map. Collect the door key. Go right and pull lever seven and drop down through the trap door. Pull lever eight to teleport you to the top door on the right. Pull lever nine to enter the treasure room and collect the lightening bolt. Pulling lever ten will open the door and take you back. Collect the world key and go down the ladder and when you reach the bottom platform you will recieve a trap door key. Pull lever twelve and go down to defeat the centurion protecting the temple.
Go up the ladder to the temple and enter the door to exit the level. In the shop you should buy the Magic Axe and spend the rest of your money on Power Potions.
How To Enter The Treasure Room:
Kill the wave of monsters which appear to the left of lever three. They will give you a trap key. Reset lever three, which will then give you a shield when you pull lever four to protect you when you drop through the trap door to the treasure room.
To Move Block One:
You have to get to this point with more than two lives, more than 80,000 points and within 140 seconds from the start of this world.
The Centurion is the easiest of the bosses. Watch the Centurion as he throws fireballs and note the point where they bounce the highest. This is the place you should stand to kill the Boss without getting hit. Move backwards and forwards at the same time as the Centurion, keeping the same relative position in order to avoid being hit.
Kill the Centurion without collecting the lightening bolt to recieve a gold treasure chest.